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Writer's pictureJustin Handlin

The Greasemonkey's Handbook




Crit Academy covers the best-selling Dungeons and Dragons supplement, The Greasemonkey's Handbook. This book is a comprehensive guide to building, piloting, and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition.

Designed from the ground up to be completely compatible with almost any campaign setting, this handbook brings the world of mechs, tanks, cars, carts, and any other mechanical, magitech or sci-fi vehicle or construct you can think of into your games. With step-by-step guides to building your own custom creations, the possibilities are limited only by your imagination. However, with the sudden influx in gigantic killer constructs, your players might be growing a little concerned their spellcasters might not be as useful as they were before. Fear not! The Greasemonkey's Handbook also introduces a brand new school of Automation magic, alongside 51 construct-themed spells, 40+ magical items, 12 new class archetypes, including the tech-hunting ranger, spell-weaving wizard, college of metal bard, and a mech pilot prestige class!


So what are you waiting for? Grab your spanners and roll up those sleeves - it's mech building time!


I'm gonna be honest. This product just totally blew us away. Not only is it wonderfully laid out and chockfull of fantastic art. The writing is superb and the guides are clear and concise. We had an absolute blast and have added this to our Ravnica setting.



Character Concept:

Warforged Pilot:

PC race Warforged, but is a small mech suit for a crippled halfling on the inside. The halfling spent his life as a soldier but was critically wounded. Forcing him to leave his service to the crown(or whatever military/mercenary group you want). After a monster attack on his village, and the sorrow of the losses that were incurred because he was unable to battle was too much for him to take. He set out to find an artificer to make him some sort of device that would allow him to fight even though he was a cripple. It started as simple prosthetics, and bits and pieces of an exoskeleton. As time went out, the artificer was able to build a complete exoskeleton battle armor for the cripple. Allowing him to engage in combat and never be a victim again.


Monster Variant:

Iron Elephant!

Origin: Iron Golem

Remove its Sword and Poison breath.

Change its charism to 16


New Feature:

Innate spellcasting: The Iron Elephant’s innate spellcasting ability is Charisma )spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:


At will: fireball


Encounter:

The Iron Elephant!

Our heroes are sent to investigate a rampaging fire breathing elephant. The stories say that rams into and tramples any creatures or structures in its way. Leaving only its tracks and burnt debris in its wake. Many claim that it breathes fire like a dragon.


Magic Item:

The Nipping Purse (Grease Monkey)

Wondrous item, uncommon

This magical coin purse is warded against thievery. If a creature other than the wearer attempts to take an item out of this coin purse, they must succeed on a DC 16 Dexterity (Sleight of hand) check or take 1d6 piercing damage as sharp teeth from inside the bag nip at their fingers, and the creature’s attempted theft fails.


Dungeon Master Tip:

Loot Crates!

In a world full of magical items, and artifacts that many can’t identify, it's likely that some merchants would have a hand in dealings with odd and mysterious items. The wealth of characters, is something that can sometimes get out of hand. Tim B, came up with a solution. He created a traveling merchant who only sells one thing...Loot Crates. Boxes that contain random items. For a solid 500g each. He creates 4 crates and attempts to sell them to the heroes, a blind purchase. The DM actually has envelopes he show his players to add an extra enticing offer. They could contain mundage item, something common like a potion of healing, or if they’re really lucky rare and valuable magic items. This is a great way to drive your players to spend that gold...on a chance to get a powerful or useful item.


Player Tip: Don’t be a Dick

Handling Aggressive Negotiations.

If you have a player that wants to engage in combat during negotiations, it doesn’t mean an end of negotiations. Once initiative is rolled, you have an opportunity to stop them, either with a spell, a net, or just grappling a target. There are ways to prevent a single character from ruining negotiation.


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